Adopt Me Trade Calculator
Add pets and items to both sides. The calculator compares what each side costs to get, in Bucks or Robux, and how hard it is to find. It's a rough guide to help you decide, not a value list.
You give
0 / 18You get
0 / 1818 slots a side, same cap as the real game. Tap an item to see its details, or tap its × to take it out. Pets also let you pick Neon, Mega, Fly and Ride.
The trade changed. Press Check trade to update the result.
The calculator gives an estimate to help you decide, not an official value. Use the toggle at the top to see Bucks or Robux. Values marked ≈ were converted at the in-game pack rate (1,400 Bucks for 550 Robux), so they are estimates too.
How the calculator works
- Cost to get: for anything sold for Robux, the calculator uses the Robux price. For anything bought with Bucks, it uses the Bucks price. The toggle shows it in the other currency too, using the 1,400 Bucks for 550 Robux pack rate.
- Sold pets: if a pet is or was sold in a shop for Bucks or Robux, its value is that price. The card says where it's sold and whether you can still buy it there. If it also hatches, a note names the eggs, the cheapest egg's cost and the odds.
- Hatch-only pets: pets you can only hatch are priced from the cheapest egg they hatch from. If the pet's own chance is published, the math uses it. If not, it uses the odds of hatching any pet of that rarity, and the card calls it a rarity-based estimate. Eggs bought with Pet Releaser Tickets or given out free, like the Basic, Crystal and Admin Abuse Eggs, use the calculator's own value for that egg. Egg counts are averages, not guarantees, and the calculator stops counting at 25 eggs.
- Pets from a Robux treat: same idea. A Golden Seed Ball costs 195 Robux, and the odds of an Apple Owl are 1 in 10. So an Apple Owl is 10 x 195 Robux = 1,950 Robux.
- Event pets: pets bought with event currency, like Halloween Candy or Social Stones, and free rewards like age-up pets have no Bucks or Robux price. The calculator prices them like an Admin Abuse Egg, at 750 Bucks per egg, using that egg's odds of hatching their rarity or better. A Legendary works out to 15,000 Bucks.
- Items with no price: free rewards and event items use the typical Bucks price of items of the same type and rarity. These are tagged Calculator estimate.
- Items from gifts, boxes and chests: pet wear, toys and other items that come out of a gift, box or chest use that container's price.
- Neon and Mega: a Neon takes 4 Full Grown pets and a Mega takes 4 Neons, so the calculator multiplies the pet cost by 4 or 16. Fly and Ride add the potion prices (255 and 130 Robux) on top.
- How hard to get: every item is labeled Easy to get, Buy only, Grindy, Lucky drop, Limited or Retired. The trade tip points these out, along with eggs that could hatch something worth more, so you can weigh them up yourself.
How sold, hatched and event pets are priced
If a pet is sold in a shop, its value is the shop price. If it also hatches, the egg details go in a note.
- How it's obtained: sold for 700 Bucks in the Fall Shop. You can still buy it there, but only while the fall weather rotation is on
- Pricing guide: its price in the Fall Shop, 700 Bucks
- Note: it also hatches from a Basic Egg (575 Bucks, the calculator's value). Ultra-rares are 1 in 101 from a Basic Egg, and the Badger is one of several, so buying it is the cheaper, surer route
- Coming back?: likely, but that's a guess, not a promise
Pets you can only hatch use the cheapest egg. Without a published chance for the pet, the odds are for any pet of its rarity, labeled as a rarity-based estimate. Egg counts are averages, not guarantees.
Values are based on this calculator, not market or trade values. Hatching is luck.
Event and reward pets with no Bucks or Robux price are priced like an Admin Abuse Egg, at 750 Bucks per egg, using its odds for the pet's rarity or better.
- Pricing guide: an Admin Abuse Egg, at 750 Bucks
- Odds: about 1 in 2 for a rare or better
- Math: 2 x 750 Bucks = 1,500 Bucks
| Rarity | Admin Abuse Egg odds | Calculator estimate |
|---|---|---|
| Common or Uncommon | 1 in 1 | 750 Bucks |
| Rare | about 1 in 2 | 1,500 Bucks |
| Ultra-Rare | 1 in 4 | 3,000 Bucks |
| Legendary | 1 in 20 | 15,000 Bucks |
How this calculator compares
Many Adopt Me calculators value pets by market demand, based on their own sources.
This calculator leaves market demand out. Each pet or item is valued by what it costs to get in the game, in Bucks or Robux, plus how hard it is to find now. That way you can easily see what something is worth.
Speculation and decisions are up to you. The calculator gives you the numbers, and you make the call.
FAQ
How does the calculator value pets and items?
It uses what each one costs to get in the game. Anything sold for Bucks or Robux uses that price, and the card says where it's sold and whether you can still buy it there. Pets you can only hatch are priced from the cheapest egg: that egg's price times the average number of eggs, capped at 25. If a pet's own chance isn't published, the average is for any pet of its rarity, and the card says so. Items from a gift, box or chest use that container's price. Event pets and other pets with no Bucks or Robux price are priced like an Admin Abuse Egg, at 750 Bucks per egg, using that egg's odds for their rarity.
Why do some pets show rarity odds instead of their own chance?
Egg pages list chances by rarity. A pet's own chance is shown only where it's published. Otherwise the card shows the odds of hatching any pet of that rarity, and the pet is one of several you could get, so its own odds are lower. These are averages, not guarantees.
Why isn't market demand included?
Demand changes with hype, and every site measures it differently. Cost to get is something anyone can check, so the numbers stay the same from one trade to the next.
What do Easy to get, Buy only, Grindy, Lucky drop, Limited and Retired mean?
They show how hard each thing is to get right now. Easy to get items are cheap and easy to find. Buy only items are sold for Robux. Grindy items take a while to save up or earn for, or take 10 or more eggs on average to hatch. Lucky drop items are free rewards you get at random when your pets age up. Limited items are only around for a short time or need special access. Retired items can only be traded for now. The trade tip points them out so you can weigh them up yourself.
How do Neon, Mega, Fly and Ride change the value?
A Neon pet takes 4 of the same pet, so it counts as 4 times the cost, and a Mega takes 16. Fly and Ride potions add their Robux price on top.
Can I switch between Bucks and Robux?
Yes. Use the toggle at the top. Some values are converted at the in-game pack rate, and those are marked as estimates.
Why doesn't the result update when I add items?
It updates when you press Check trade, so you can set up both sides first. If you change the trade afterward, press Check trade again.
How many items can I add?
Up to 18 on each side, the same as the in-game trade window.
Does it have every pet and item?
Yes, the full catalog is in. That covers tradable pets, eggs, potions, pet wear, toys, strollers, vehicles, food, gifts and stickers. Items that can't be traded aren't included.
Can I share a trade?
Yes. Press Copy link to get a link with both sides filled in.
Does the calculator tell me whether to accept a trade?
No. It shows what each side costs to get and gives a trade tip, and the decision is yours.