Necromancer in 99 Nights: 600 Diamonds, Cultist Summons and Souls
Necromancer class in 99 Nights: 600 Diamonds, Cultist Staff, soul pickup, up to 6 summons, stronger cultists and night vision when leveled.
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Necromancer class in 99 Nights: 600 Diamonds, Cultist Staff, soul pickup, up to 6 summons, stronger cultists and night vision when leveled.
Alien class in 99 Nights: 100 Diamonds, Raygun starter, night vision, overheat sprint penalty, recharge perks, and why it's a strong budget combat buy.
Hunter class in 99 Nights: 40 Diamonds, two bear traps, better meat and pelt drops, wolf/alpha kill goals, and when I'd spend the Diamonds.
Cyborg class in 99 Nights: 600 Diamonds, Laser Cannon and Alien Armor, night vision, overheat damage, and whether the expensive kit is worth it.
Vampire class in 99 Nights: 600 Diamonds, Vampire Cloak and Scythe, melee lifesteal, night run speed, and when I'd take it over Cyborg.
Lumberjack class in 99 Nights: 70 Diamonds, Good Axe starter, bonus log and sapling chances, tree/sapling level goals, and whether I'd buy it.
Fisherman class in 99 Nights: 50 Diamonds, Old Rod starter, faster rod XP, instant long casts at higher levels, and whether the class is worth unlocking.
99 Nights in the Forest tips: first-night fire and food, team size tradeoffs, renewable scrap from fishing, and the mistakes that end runs early.
99 Nights in the Forest gamepasses: Decorator (Paintbrush + Hammer) for about 199 Robux, what you get, and whether I'd spend the Robux.
Hard Mode in 99 Nights in the Forest: how to vote it on, corruption and rifts, Research Outpost loot, and the bigger diamond payouts at day 45 and 99.