
Criminal Base in Brookhaven: Hidden Entrance, Bombs and Cameras
TL;DR, bestie
- Criminal Base is the robber HQ with weapons, cameras and a bomb for Bank/house jobs.
- Entrance: out the back of Starbrooks Coffee, hidden door by the Post Office, downstairs, hit the light switch.
- Current look is messy / abandoned compared with older versions.
- Pair with Bank and PD for full heist arcs.
Every cop story needs a villain spawn room. Criminal Base is that room — if you can find the door without a tour guide.
Criminal Base at a glance
| Fact | Detail |
|---|---|
| Role | Criminal HQ |
| Tools | Weapons, cameras, bomb |
| Entrance | Starbrooks back → Post Office wall → stairs → light switch |
| Current vibe | Abandoned / messy |
Where it is
Exit Starbrooks through the back. Hug the wall near the Post Office back door until the hidden entrance opens. Go down, find the light switch room, flip it, you're in.

What's inside
Gear for robberies, camera feeds for scouting, bomb props for safes and Bank bits. Current set dressing looks looted — drawers everywhere, open wall where an older door lived.

Secrets and features
The entrance puzzle is the feature. Older access paths differ in ancient YouTube tours — trust the Starbrooks route on current builds. Bombs enable classic safe/Bank scenes.
Roleplay ideas
- Crew briefing before a Bank hit.
- Traitor in the base who snitches to PD.
- \"Abandoned base\" horror bit with the messy props.
- Camera operator narrating a heist like a sports commentary.
Kiko's take: Finding the door is half the fun. I still pretend I forgot the light switch on purpose.
🗓️ Last updated: 6 November 2026
Prop budget
Two props, one role, then chaos. Not the other way around.
Hidden entrances are Brookhaven's love language. Criminal Base continues that tradition with a multi-step route that still confuses new robbers — which is funny when you're the cop waiting outside Starbrooks.
Abandoned set dressing invites horror crossovers. Turn the lights off, blame the Deer from 99 Nights, commit to the bit.
Bombs from the base make safe scenes and Bank scenes share a prop language. Consistency helps long arcs.
I still get lost looking for the Criminal Base door on purpose. It's tradition.
Criminal Base door hunts are a Brookhaven rite. Starbrooks, Post Office wall, stairs, light switch — I can recite it and still miss the wall like a tourist. Abandoned props make horror crossovers easy. Bombs from here keep safe and Bank stories speaking the same language.
Every time a friend says they know the Criminal Base route, I make them lead. Confidence is not navigation. Starbrooks coffee smell is now permanently linked in my brain to bad decisions and better heist stories.
FAQ
How do I enter? Starbrooks back door → hidden wall by Post Office → downstairs → light switch.
Is it still stocked? Tools exist; the look is abandoned compared with older versions.
Can cops use it? They can raid it for RP — that's the joke.
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