
Cultists in 99 Nights: Every Type, Night Raids, the Stronghold and Cultist Gems
TL;DR, bestie
- Who they are: the deer-skull-wearing cult that serves the Deer, and the main human enemies in 99 Nights.
- Where: camp raids from Day 4, the Cultist Stronghold, Cultist Bases, Hunter Camps, the Ice Palace and more.
- Main types: Melee, Crossbow and Juggernaut, plus biome and cave variants.
- Why fight them: Cultist Gems, Gem of the Forest fragments, ammo and Mossy Coins.
- Golden rule: rush the Crossbows, kite the Melees, and never fight a Juggernaut in the open.
On this page
Cultists are the reason your campfire is never really safe. Every few nights they march out of the trees in their deer skulls, and later in the run they're carrying Morningstars instead of rusty axes.
They're also the best loot piñatas in the game. Cultist Gems power the late-game crafting bench, so learning to farm them is how you go from surviving to speedrunning.
Cultists at a glance
| Fact | Detail |
|---|---|
| Type | Hostile human enemies |
| Health | 100 to 150 in the wild and raids, up to 300 in a Level 4 Stronghold |
| Weapons | Old Axe, Spear, Morningstar, Crossbow |
| Walk speed | 12 (Melee), 16 (Crossbow) |
| First raid | Day 4, always |
| Drops | Revolver or Rifle Ammo, Mossy Coin, their corpse (fuel) |
| Special drops | Cultist Gem, Gem of the Forest fragment |
| Weak to | Getting stuck on walls, rush-downs (Crossbows) |

Every Cultist type
| Type | Where | What makes it different |
|---|---|---|
| Melee Cultist | Everywhere | Most common; Old Axe, Spear or Morningstar |
| Crossbow Cultist | Everywhere | Red jacket, shoots from range, helpless up close |
| Juggernaut | Level 3+ Stronghold, Hard Mode raids, Ice Palace | Twice the size, metal helmet, Morningstar, very tanky |
| Jungle Cultists | Jungle biome | Poison Spear or Blowpipe, plus Poison Armor |
| Shadow Cultist | Caves | 120 HP, Shadow Dagger, comes in groups of 2 to 4 |
| Darkstring Cultist | Caves | Crossbow that fires two shots at once |
| Brute Cultist | Caves | Huge, hooded, swings a battle axe |
| Resurrected Cultists | Hedge Maze | Undead Melee and Crossbow versions |
Swipe the table sideways →
There's also the Cultist King, who you summon yourself in the Volcano biome with Cultist Gems, and the giant Mega Cultist that only admins spawn at Update Parties. Neither shows up in a normal run on its own.
Where you'll find Cultists
- Night raids: they attack your campfire, starting on Day 4.
- Cultist Stronghold: the three-floor castle marked with three blue diamonds on your map.
- Cultist Base: an old military base with 4 Melee and 2 Crossbow Cultists, more likely at campfire Level 5 to 6.
- Cultist Hunter Camp: 2 Melee and 2 Crossbow Cultists guarding caged Alpha Wolves and a Bear.
- Cultist Tree: a dead tree with a chest and a Bear corpse, guarded by one of each type.
- Ice Palace: frozen Cultists and a Juggernaut in the Snow biome.
- Volcano biome: regular Cultists around the Cultist King's base.
How night raids work
The first raid always lands on the fourth night, no matter what day multiplier you're on. After that they come roughly every four days, and each one is bigger, up to 8 Cultists.
- The day before, the Info Bar at the top of your screen flashes red with "Something evil is approaching your campfire."
- About 20 seconds before night, the message changes to "You will be attacked tonight, return to your campfire" and drums start.
- A cutscene says "A mysterious group makes its way towards your campfire."
- The Deer shows up at camp and just watches, then the Cultists spawn near your fire and go for the closest players.
- Kill the last Cultist to get a Cultist Gem, plus a Gem of the Forest fragment once you're past Day 99.
Don't leave raiders alive at sunrise. If the raid isn't finished by morning, your campfire burns down faster for every Cultist still standing.
The first raid only has Melee Cultists with Old Axes. Later raids add Crossbows, then Spears, then Morningstars, so the raid you barely survived on Day 4 is not the one you'll get on Day 20.

How to fight Cultists
Crossbow Cultists
Crossbows are deadly at range and useless up close, because they have no melee attack. Close the gap fast and they fold.
Melee Cultists
Melees are slow at a walk speed of 12, so you can kite them easily. Their hits scale with their weapon: an Old Axe barely scratches you, while a Morningstar hits for about 30.
Cultists get stuck on Log Walls and Wood Rain Storages. A couple of walls around your fire turns a raid into a shooting gallery.
Juggernauts
Juggernauts are twice the size, wear a metal helmet with glowing eyes, and swing Morningstars. Treat them like a mini-boss: keep moving, use your best ranged weapon, and slow them with frost weapons if you have them.
The Cultist Stronghold
The Stronghold is the big repeatable Cultist challenge. You fight waves across three floors, then open the prize room on the third.
| Stronghold level | Cultist HP |
|---|---|
| Level 1 | 120 |
| Level 2 | 180 |
| Level 3 | 240 (Juggernauts appear) |
| Level 4 | 300 |
- Reward room: a Ruby Chest, a Diamond Chest with 5 diamonds, 2 Cultist Gems, a Gem of the Forest fragment and Cultist scrap items.
- Resets: every 20 minutes, one level harder each time until it caps at Level 4.
- Server size matters: Cultist health and numbers go up with more players, so solo servers are easier.
- Deer-safe: the Deer doesn't spawn while you're inside, and it can't climb the spiral stairs if you lure it in.
The Diamond Chest is why so many players farm it. My diamonds guide compares it with other sources.

What Cultist Gems are for
Cultist Gems are the real reason to hunt Cultists. You need them for the Level 4 Crafting Bench and its builds, and they power the Level 5 structures.
- Temporal Accelerometer: 1 Gem skips a night, which is the speedrunner's favorite trick.
- Respawn Capsule: brings a teammate back.
- Weather Machine: clear weather for 3 in-game days.
- Cultist King: 4 Gems summons him in the Volcano.
- Chainsaw: takes 4 Gems at the Workshop.
Four Gem of the Forest fragments combine into a full Gem of the Forest, which unlocks the Level 5 Crafting Bench. The crafting guide lays out the full bench path.
Beginner strategies
- Be at camp with a weapon before the Day 4 drums. That first raid is the easiest one you'll ever get.
- Throw raider corpses on the fire. They count as fuel.
- Stun the Deer with your flashlight while it's watching the raid, so it backs off.
- Skip the Stronghold until you have a Rifle or a strong class kit.
Advanced strategies
- Solo Stronghold farming: fewer players means weaker Cultists, so run it on a private or empty server.
- Wall funnels: build Log Walls so raiders bunch up and snag, then use a Laser Cannon or melee sweep.
- Frost control: Frozen Shuriken and the Ice Sword slow whole groups, which is perfect for Stronghold waves.
- Gem planning: keep at least one Gem for a Respawn Capsule before you spend the rest skipping nights.
Common mistakes
- Standing still at range against Crossbows instead of rushing them.
- Letting a raid run into the morning and watching your fire drain.
- Running the Stronghold on a full server, then wondering why everything has 300 HP.
- Breaking the Ice Palace's Frozen Beam before you're ready for every Cultist to thaw at once.
- Spending every Cultist Gem on night skips and having none for a revive.
Cultists vs other threats
| Enemy | Killable | Best answer |
|---|---|---|
| Cultists | Yes | Rush Crossbows, kite Melees, walls at camp |
| Alpha Wolf | Yes | Rifle headshots or a Bear Trap |
| The Deer | No | Light and the campfire |
Cultists think more than animals do: they come in mixed groups and the ranged ones hang back. That's why I fight them with a plan, not just a big gun.
History and update changes
- Launch (2025): raids on the campfire were part of the game from early on, with Melee and Crossbow Cultists.
- Cultist Stronghold update (2025): added the Stronghold and its four levels.
- Volcanic update (September 2025): added the Cultist King and his base.
- Later updates: Jungle, cave and Hedge Maze variants joined the lineup.
- Halloween events: some Trick or Treat Cultists are passive and can drop Halloween Candles.
99 Nights has no trading, so anyone selling Cultist Gems, Stronghold "carries" or diamonds for your password or Robux is running a scam. Gems stay inside the run where you earned them.
Cultists are my favorite part of a long run. The Day 4 raid teaches you to defend, the Stronghold teaches you to push, and Cultist Gems are the moment the game opens up. Rush the Crossbows and you're already ahead of most lobbies.
Related pages
FAQ
When do Cultists first attack in 99 Nights?
On the fourth night, every run. Day multipliers don't change it. The Info Bar warns you the day before.
How often do Cultist raids happen?
Roughly every four days after the first one, and each raid is bigger and better armed, up to 8 Cultists.
What do Cultists drop?
Revolver or Rifle Ammo, a Mossy Coin, and a corpse you can burn as fuel. The last Cultist of a raid or certain locations drops a Cultist Gem.
How many levels does the Cultist Stronghold have?
Four. It resets every 20 minutes and gets one level harder each time until it stays at Level 4.
What are Cultist Gems used for?
The Level 4 Crafting Bench, Level 5 structures like the Temporal Accelerometer and Respawn Capsule, the Chainsaw, and summoning the Cultist King.
How do I beat Crossbow Cultists?
Rush them. They have no melee attack, so they're helpless once you're up close.
Why are Stronghold Cultists so tanky in my server?
Their health and numbers scale with how many players are in the server. Try it solo for an easier run.
🗓️ Last updated: 14 November 2026
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