Berserker Class in 99 Nights: Perks, Melee Tips, Mistakes and Is It Worth It
Deep Berserker class guide: melee fantasy, how to play, tips, mistakes, comparisons with Ranger/Blacksmith and FAQs.
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Deep Berserker class guide: melee fantasy, how to play, tips, mistakes, comparisons with Ranger/Blacksmith and FAQs.
Deep Ranger class guide for 99 Nights: unlock/perks, playstyle, beginner and advanced tips, mistakes, comparisons and FAQs.
Deep Blacksmith class guide for 99 Nights in the Forest: unlock/perks, leveling, crafting strategy, pros/cons, tips, mistakes and FAQs.
Necromancer class in 99 Nights: 600 Diamonds, Cultist Staff, soul pickup, up to 6 summons, stronger cultists and night vision when leveled.
Alien class in 99 Nights: 100 Diamonds, Raygun starter, night vision, overheat sprint penalty, recharge perks, and why it's a strong budget combat buy.
Hunter class in 99 Nights: 40 Diamonds, two bear traps, better meat and pelt drops, wolf/alpha kill goals, and when I'd spend the Diamonds.
Cyborg class in 99 Nights: 600 Diamonds, Laser Cannon and Alien Armor, night vision, overheat damage, and whether the expensive kit is worth it.
Vampire class in 99 Nights: 600 Diamonds, Vampire Cloak and Scythe, melee lifesteal, night run speed, and when I'd take it over Cyborg.
Lumberjack class in 99 Nights: 70 Diamonds, Good Axe starter, bonus log and sapling chances, tree/sapling level goals, and whether I'd buy it.
Fisherman class in 99 Nights: 50 Diamonds, Old Rod starter, faster rod XP, instant long casts at higher levels, and whether the class is worth unlocking.